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One Hour RPGs

Treasure of the Broken Hoard • Tier  -1 • DDAL05-05

A famous relic hunter seeks adventurers to help her find caches of treasure hidden by the now-defeated followers of the Cult of the Dragon. Her maps and notes may lead the way to great weath - or terrible death. And do other parties have designs on the treasure as well? Five 1-Hour Mini-Adventures for 1st and 2nd Level Characters

 

Two Hour RPGs

The Darkness Never Forgets • Tier - 2 • Salt02-06

Oriel Phoenixfeather, the old halfling shopkeep from Hawksroost, has gone missing. Her granddaughter and the leaders of the SALT Consortium have sent out a call for adventurers to investigate the disappearance. A danger brewing to the north of Hawksroost, however, may make this search-and-rescue more dangerous than the party had initially planned. A 4-hour adventure for 5th-10th level characters (optimized for 8th level)

 

Escaped from the Mists • Tier 2 • salt02-07

A thick mist has formed again to the north of the small hamlet of Hawksroost. A few days later, a caravan of strangers arrived seeking sanctuary from creatures within the mist. The SALT Consortium, fearing the worst is yet to come, requires aid to seek out what else has escaped from the mist. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

 

The Undisturbed • Tier 2 • salt02-08

Desperate to find a weapon against an imminent undead threat, adventurers set upon the trail of a powerful artifact in an unexplored section of Goldahroud. Can such an artifact truly exist and if does, what cost must be paid to obtain it?

A Two- to Four-Hour Adventure for Tier 2 Characters, optimized for APL8,

 

Where Darkness Dwells • Tier 2 • salt02-09

Orsova Stryx escaped the frail barrier through the mists between the Quivering Forest and Barovia. Castle Vathar has been cloaked in the mysterious mists that hang over the Quivering Forest and you descend into the depths beneath the castle as the forces of darkness gather to destroy Hawksroost. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.

Rumors of Riches • Tier 1 • Salt01-01

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seekeing rumors of riches?

 

Moor Trouble • Tier 1 • Salt01-02

After the first expedition to locate an ancient tomb was premeturly ended by monsters, the Search and Locate Treasure Consortium is doubling down. Camp established, they are looking for adventurers to make thier dreams come true, but the leader of the Consortium is hiding somthing. Will the characters be able to avoid the Man Slayer tribe that destroyed the first expedition, help Larazmu settle his internal struggles, and locate the tomb that they have been searching for without getting into Moor Trouble?

 

Mind Trip • Tier 3 • Mind01-02

Phlan’s refugees are being assaulted on the road and taken into the Underdark to become illithid thralls. Can the characters save some of the travelers and uncover the mastermind of this evil operation? Only a delve into the Underdark will tell.

 

The Black Road • Tier 1 • DDAL05-02

Caravans are having a difficult time getting through to Parnast via the Black Road. Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame. SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible. A Two Hour Adventure for 1st-4th Level Characters

 

Univited Guests • Tier 1 • DDAL05-03

The Shrine of the Axes has been restored and Raggnar Redtooth, who previously conspired with dragon cultists, is trying to restore his reputation in Parnast by sponsoring a feast. There is just one thing he needs, meat for his feast. Game is supposed to be plentiful in the Weathercote Wood, but the townsfolk are all busy with their own work, and the minions of Bad Fruul are still out there causing trouble. What can go wrong on a simple hunt? A Two-Hour Adventure for 1st-4th Level Characters

 

Rumors of Riches • Tier 1 • Salt01-01

The Search and Locate Treasure Consortium funded an ill-fated mission into the wastes of Thar. They are unsure if faction infighting or monsters got the best of their expedition team as they followed a map to locate a supposed lost tomb. What dangers and treasures await the party as they go seekeing rumors of riches?

In Dire Need • Tier 2 • DDAL05-04

An expedition of dwarf warriors from Citadel Adbar finds itself isolated and besieged by Ice Spire ogres and their allies. They require immediate relief or they risk being destroyed to a dwarf. SEER has directed you to their location in the hopes that you can rescue the dwarves and save their precious cargo, a tablet bearing secrets of ancient rune magic.

A Two-Hour Adventure for 5th-10th Level Characters

 

A Dish Best Served Cold • Tier 2 • DDAL05-05

Stagwick’s long-standing peace with giant-kind is threatened as a patrol of Blood Riders spark a feud with a local tribe of giants. With word of strange activity coming from the Ice Spires, Good King Hartwick can’t be too careful. Can you quench the giants’ thirst for revenge?

A Two-Hour Adventure for 5th-10th Level Characters

 

Beneath the Fetid Chelimber • Tier 1 • DDAL05-06

The ruined wizard tower in the Marsh of Chelimber may hold a clue to defeating the super-intelligent hill giant, Bad Fruul, and prevent him troubling the town of Parnast. To find the tower, adventurers must overcome the watery magic of the fetid marsh and discover or clear a route to the ruins of a previously lost tower.

A Two-Hour Adventure for 1st-4th Level Characters

 

Chelimber’s Descent • Tier 1 • DDAL05-07

Deep in the Marsh of Chelimber lie the ruins of a great wizard’s tower. SEER has received intelligence, which she imparts via her emissary Hsing, that deep beneath the marsh in the remains of an old tower is knowledge of older magics. This could be just what Parnast needs to resist the onslaught of Bad Fruul and his armies!

A Two-Hour Adventure for 1st-4th Level Characters

 

Giant Diplomacy • Tier 1 • DDAL05-10

SEER has learned of an attempt to intimidate Gralm, an ettin, and his followers into joining Bad Fruul’s army. HSING comes forth to communicate that she wants you to see if you can find some way to either insure Gralm remains neutral, or to encourage the creature to challenge Bad Fruul to single combat in the hopes that he might wrest control of the hill giant’s forces and turn them back from Parnast.

A Two-Hour Adventure for 1st-4th Level Characters

 

Bad Business in Parnast • Tier 1 • DDAL05-12

Bad Fruul and his minions have been threatening to overtake the town of Parnast for some time, and intelligence provided by SEER (via HSING) confirms that an attack is imminent. Despite this, the town is at risk from within as internal politics threaten to tear it apart. It is up to adventurers to resolve the infighting in Parnast and prepare the town for the hill giant’s onslaught.

A Two-Hour Adventure for 1st-4th Level Characters

Four Hour RPGs

Breaking Umberlee’s Resolve • Tier 2 • DRW01

The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. Tier 2 Characters. Optimized for APL 8.

 

Blood in the Water • Tier 2 • DRW02

An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. Tier 2 Characters. Optimized for APL 8.

 

Durlag’s Tower • Tier 3 • DDAL05-08

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane awards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! A Four-Hour Adventure for 11th – 16th level Characters

 

Durlag’s Tomb • Tier 3 • DDAL05-09

East of Beregost, nestled in the outskirts of the Wood of Sharp Teeth, Durlag’s Tower has intrigued and yet stymied adventurers for decades. Stuffed full of mechanical traps and arcane wards, and rumored to be inhabited by fiends, very few have managed to extract any REAL treasure from the former home of Durlag Trollkiller. However, a powerful item in the ancient fight against the giants is said to be housed there, and the cloud giant Baron Rajiram has committed significant resources toward recovering it. After a pleasant tea in her garden, SEER calls upon you to beat him there and put a stop to his efforts! Part of 2 of 2.

A 4-Hour Adventure for 11th—16th Level Characters

 

Windows to the Past • Tier 4 • DDAL00-01

When a Thayan research expedition returns from the Glacier of the White Wyrm with only two survivors that are reduced to whispering about an ancient pyramid under the ice, perhaps it is time to discover just what scares the life out of a nation of necromancers. A 4-Hour Adventure for 17th – 20th Level Characters

 

Those that Came Before • Tier 4 • DDAL00-03

All of the scribes in Candlekeep are reporting eerie dreams, dreams in which the flying citadels of Ancient Netheril remain aloft among the clouds, with the modern skylines of Neverwinter and Waterdeep far below. These hazy visions all end the same way: with tremendous calamity as those fortresses smash down upon the defenseless metropolises. What aid can be enlisted when such doom is on the horizon?

A 4-hour Adventure for 17th– 20th level Characters

Undermountain the Musical • DDAL00-09

Pre-Gens

A Minsc and Boo adventure.

 

Halls of Goldahroud • Tier 1 • Salt01-03

Beneath the moorlands of Thar, hidden from all for centuries, lies the Broken Halls of Goldahroud. It seems to have been inhabited until recently as the blood marks on the walls are only a few weeks old. What mysteries lie beyond the doorway from the Tomb of Ke’red? Fear of the markings have forced the SALT Consortium to turn again to hiring adventurers to face what horrors await them in the Broken Halls of Goldahroud.

 

Lost in Thought • Tier 3 • Mind01-01

With the liberation of Phlan, refugees from the city have been invited back to start their lives anew. But trouble strikes when one family of refugees goes missing while on the road to Phlan. The new Chancellor seeks answers. Will the adventurers find out what happened to the missing refugees or will they be lost forever?

 

The Blight of Geoffry • Tier 1 • CCC-MACE01-01

Lord Geoffrey of the Smiths’ holdings has been struck by misfortune. He seeks adventurers to resolve issues at one of his farms, in his iron mine, and at his beloved inn. Can the party help Geoffrey and prevent him from losing his seat on the Merchant Council of Hulburg?

 

A Panther’s Peril • Tier 1 • CCC-MACE01-02

Lord Geoffrey of the Smiths has learned that a former comrade and fellow adventurer has taken his family heirloom and believes that this is the reason for his recent string of misfortune. He seeks adventurers to track down the Winged Panther and recover what was lost in order to break his supposed curse. Can the party track down this elusive thief and convince her return that which was taken?

Epic RPG

Vormestrand’s Scroll • Tier 1-4 • CCC-3MAGS-ONE

The legendary brewer, Vormestrand, has disappeared in pursuit of creating the finest beer Faerûn has ever tasted. While some believe that his rival, Zythos, may have had a role in his disappearance, the only clue is the recipe itself—something that Zythos really wants to get his hands on. It’s up to you to safeguard the recipe and finish the brewer’s work!

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